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A New Threshold Patch Notes

May 3, 2017

What’s New

Card Art

  • Blademaster

New Cards

  • Baboon (Neutral)
    • Rare, 6 Mana, 3/7, Ranged, Guard
  • Battle Rage (Roman)
    • Common, 4 Mana, Deal 2 Damage then give a Friendly +2/+0 until the end of your turn.
  • Bombard (Roman)
    • Common, 3 Mana, If you control 2 or more Structures deal 4 Damage to the Enemy Leader.
  • Crippling Curse (Norse)
    • Rare, 1 Mana, Set a Unit’s Health to 1.
  • Dagaz (Norse)
    • Common, 1 Mana, Deal 1 to an Enemy and Spawn a Cursed Warrior.
  • Halt! (Roman)
    • Common, 3 Mana, Deal 1 Damage and root all Enemies in a 2×2.
  • Inferno Cannon (Roman)
    • Free, 2 Mana, 2/2, Structure: Can Attack.
  • Janus (Roman)
    • Legendary, 5 Mana, Ranged, 3/5, During your draw step, reveal the top card of both decks. Select one to draw and place the other on top of your enemy’s deck.
  • Outmaneuvered (Roman)
    • Common, 5 Mana, Return a Friendly Unit to your hand then deal 6 Damage to an Enemy Unit.
  • Rain of Arrows (Roman)
    • Common, 3 Mana, Select a 3×3 Area and then deal 2 Damage to all Units and Leaders not in the selected area.
  • Sylvanus (Roman)
    • Epic, 6 Mana, 5/4, Ranged, Afterlife: Spawn an 0/3 Sapling. Sylvanus is respawned from the Sapling at the start of your next turn.
    • Sapling
      • At the start of your turn if the Sapling has not been killed it is destroyed and spawns Sylvanus.
  • Vulcan (Roman)
    • Rare, 5 Mana, 4/3, Warcry: Spawn an Inferno Cannon.


  • Added a Roman Quest
  • Re-architected the in-game HUD for improved performance and visual fidelity. This affects only the HUD while in a match, not the out-of-game menus. Please report any issues related to the HUD in this thread: 
  • Added card preview icons that display over tiles to show what card is being played. These can only be seen by the player that is playing the card.
  • Changed the colors of the Attack and Damage values on Unit Bars to reflect the colors of the card.
  • Added the Greek maps back into the Versus rotation!



  • Movement 
    • In this patch we have standardized the movement speeds for Ranged and Melee units. All Melee units will have a movement speed of 3 and all Ranged units will have a movement speed of 2.
  • Leaders
    • Reduced initial Mana Cost from 4 to 3 on ALL Leaders.


  • Ao Kuang
    • Reduced health from 6 to 5.
  • Appeasement
    • Can now be used on your Leaders.
  • Armaments
    • Mana Cost reduced from 3 to 2.
  • Bull Demon King
    • Health reduced from 6 to 5.
  • Catacylsm
    • Reduced Mana cost from 4 to 3.
  • Charge  
    • Can now be used on Leaders.
  • Dying wish
    • Can now be used on your Leader.   
  • Focused Blast
    • Now works if you don’t have anything to heal.
  • Gladiator
    • Passive now stacks.
  • Gem of Iso  
    • This spell now stacks.
  • He Bo
    • Attack reduced from 3 to 2.
  • Hunter’s Sigil
    • Reduced spawned units from 3 to 2.
  • Odin
    • Can now target self with Leader Ability
  • Purification
    • Now works on Summoning Stones.
  • Spartan
    • Health increased from 4 to 6.
  • Stone Guardian
    • Health reduced from 3 to 2.
  • Terra
    • Walls now instantly hit and stun all enemies in the row. Damage has been removed.
  • Touch of Midas
    • Mana Cost reduced from 3 to 2.
  • Weakening Curse
    • This Spell now sets an Enemy Unit’s Attack to 1.

Bug Fixes

  • Fixed an issue where Sagittarius would spawn additional units.
  • Fixed an issue where Summoning Stones were counted as units for certain cards.
  • Fixed an issue where the Guard FX would not move with Leaders.
  • Fixed an issue where Discover cards couldn’t be played while your Leader was in your hand.
  • Fixed an issue where Medusa could turn Summoning Stones into Stone.
  • Fixed an issue where Leaders could cost more than 10 Mana if killed enough.
  • Fixed an issue where Osiris would sometimes cost less for units killed on your opponents turn
  • Fixed an interaction between Bellona’s Leader ability and the Roman Spell Reconstruct
  • Ares is no longer able to target units turned to stone by Medusa
  • Fixed an issue where Banishing Ao Kuang would sometimes cause Spell Damage to stack
  • Fixed an issue where Kaldr’s passive would still active after Silenced
  • Fixed an interaction with spawned Afterlife units and Last Breath